Posts by Selestia

    With the latest patch, we've added some new items to our mall. Because of the new dungeons, premium membership is currently on sale.

    The Digimon Pets are here! They are limited available until 13th February.


    We also now have Animated Weapon skins!

    You can find them under the new category in the shop: Animated Skins.



    Patch Notes 3.1.0


    Masquerpets in Ignite Flyff have stolen Ravens potions! Help her by slaying monsters in Ignite Flyff that are level 60+
    You can find her in Northern Flaris to exchange the stolen potions for a reward!

    EXP and DROP Event!

    From now until 06/02/2019 we will be running a x2 EXP and DROP event! Go online and get those items and levels!

    Lucky Ignite Week will also be activated until 6th February.

    New Dungeons!

    Two new Dungeons are available now! Both of the dungeons drop new weapon skins.

    Every Monster inside the dungeons also has a small chance to drop a rare CS Pet.


    You can only enter the Jade Dungeon with an active premium membership once per day.

    The Jade Dungeon is located close to Demian monsters in Flaris. Cross the small bridge to Madren Town after Burudeng.


    The requirement to enter this dungeon is a character level 145 - 150, and you can enter once per day.

    The Sapphire Dungeon is located in the Plain of Bubble.

    General Changes:

    - We decreased the amount of FFA's per day, you can see the new times at Mazon (the FFA manager near Flaris Bank).

    - We've updated the Lucky Ignite Boxes with new items

    Bug Fixes:

    - Fixed a crash that happens when teleporting in Catacombs


    With the latest patch, we've added some New Fashion Items to our mall.

    We also decreased the price of the server buffs category.

    A list and screenshots can be found below.


    Jin Set Male


    Marko Set Male


    Hunsha Wedding Set Male


    Hunsha Wedding Set Female


    Innocent Set Female


    Effole Style 2 Set Female


    Famous Cheerleader Set Female


    Love Bunny Set Female

    Kakashi Hair's



    Patch Notes 3.0.2

    Cairo's Dungeon:

    • Adjusted the Clone spawn time
    • Updated the SFX of Golem's Aoe Skill
    • Clones will now dissapear when you wipe
    • Some more adjustments to the map


    • Fixed the Les Britannia S Tokens in Achievement System ( If you got the wrong ones, please open a ticket and we'll exchange them )


    Patch Notes 3.0.0


    The idea is to create a continuable dungeon system implementing new, challenging bosses using extensive mechanics. Raid dungeons should be based on IDs which reset periodically ( once in a week ). It is meant to replace the poor party dungeon implementation by official Flyff to defeat RNG and make dungeon runs worthwhile.

    Cairos Dungeon Requirement:

    Level 150

    Gear Score: 570

    To enter this dungeon is just like entering a generic Flyff dungeon. Head to the entrance in Northern Flarine and enter

    through the portal with the party members that you wish to run with. This dungeon contains multiple bosses. After the

    party has killed the first boss, you, and everyone who killed that boss with you are now a group and will be assigned

    an ID. No matter what party you are in, or if you leave, as long as you are with people from that group you can continue

    running the raid dungeon whenever you like.

    To run the dungeon with a new group of people, you will need to either wait for reset, or not have killed the first boss with

    any other party members, this will mean that you do not have an ID and you're ready to go with your new group. If however,

    you already have an ID with a different group, you will not be allowed to change to a new ID.


    Raid A kills 2 bosses in the dungeon. On the second raid day, they kill the 3rd boss. Player B can not attend on the second raid day.

    Player B can:

    - Kill the 3rd boss with a clean ID group before the second raid day. All the people in the clean ID group will now have the ID of raid A. All other players from raid A won't be able to do the 3rd boss since it was killed by the clean ID group with player B.

    - Continue with the original raid group when they're back

    - Not participate in a different group having a different ID on the dungeon

    ID reset happens once a week. Players currently in a affected dungeon will be warned 60 minutes, 45 minutes, 30 minutes and 10 minutes before ID reset takes place. When ID reset takes place, all players in a dungeon will be forcibly teleported out of the dungeon and all dungeons will be reset.

    ( Meaning all players now have clean IDs and can start the dungeon from the beginning )

    Item Bind

    Coming with the new raid dungeons, a new mechanism of binding items is implemented. Dungeon drops can be bound to an instance group and are not eligible for unbinding.

    Said items can be traded within the raid group for a specified amount of time, if you upgrade or awake the item it will be Soulbound directly. Players eligible for the trade must:

    - Be in the same party as the player who initially picked up the drop

    - Must be in the same dungeon

    - Must be in a specified range near the pickup


    Boss X drops an instance-bound knuckle. Player A picks it up. Eligible for trades are:

    - Player B who survived the boss fight and stands near player A

    - Player C who died in the fight but is still around player A

    - NOT player D who died and revived to lodestar

    - NOT player E who did not enter the dungeon

    - NOT player F who joined the party afterwards and joined the ID

    New Weapons and Sets

    Inferno weapons are the new lv150 weapons. These will no longer be upgraded by sunstones / shining oricalkums.

    These items will drop from the Raid Dungeon following the system above.


    You will only need to buy the scrolls to upgrade your weapon, they work like sunstones / moonstones, and they have a 100% success rate so there is

    no chance for the upgrade to fail and no need for a protection scroll. This works the same for the Upgrade and Piercing scrolls.

    You can get these Scrolls from the NPCs inside the Raid Dungeon.


    There are also new sets available, you can buy them from [Gear Shop] Lyfalia.

    There are two kind of sets for each Class.


    Affixing System


    Achievement System

    The Achievement System is a self explaining one.

    By completing tasks you receive items and Achievement Points.

    You can open the Achievement System via Start -> Achievements or a hotkey you have defined.

    Right now there are 199 different Achievements available, more will be added in the future.


    When you have completed an Achievement, you will receive a notification.



    Patch Notes 2.5.0

    General Changes:

    - We've added a exchanger at Santa Claus, you can now exchange your dropped items

    - We' ve added a few new Guild Siege modes on weekends

    Bug Fixes:

    - Fixed a bug where chat messages in the taskbar were replaced by "NULL"
    - Fixed Gingerbread healing when a target goes invisible
    - Fixed Gingerbread switching target when another player dies to its aoe

    - Fixed some descriptions


    Patch Notes 2.4.0

    Christmas Event

    Hello Ignite Flyff players! Welcome to our Christmas Event 2018!

    A special request from Santa!
    The naughty masquerpets have stolen all of Santa's presents! Santa has asked everyone to help him collect them back in time for Christmas. You will find presents dropping from monsters all over Madrigal; for each present picked up a present will be returned to Santa. You can find Santa in Flaris. Click on
    him to open a window to show how many presents he has received so far! (see below)

    To complete the daily event, the entire server must collect X items. If the daily event is completed, all players will be rewarded for it.

    There are daily events, weekly events and a monthly event.

    The items drop from monsters above level 60, you don't have to return them to Santa Claus, it will count if you pick them up.

    The Progress Bar shows how many items have been dropped already.


    For each present Santa has a daily, weekly and global goal. Reaching that goal will award everyone with a powerful server buff. Good luck Flyffer's; we are counting on you~

    Giant Gingerbread


    A giant Gingerbread man has appeared in Flaris. Work together to take him down.

    Each player to defeat him will get a Lucky Gingerbread Box with tasty rewards inside, including a rare pickup pet and Mistletoe Sets!

    The Boss will respawn every 6 hours in Flaris.

    ( Note: You have to deal 10.000.000 damage to receive the Box. If you stop attacking for 60 seconds and start attacking again, all of your previous contribution will not be counted. )

    Advent Calendar

    We are starting the countdown to Christmas. You can find the advent calender at Santa Claus in Flaris.


    General Changes:

    - Increased Asmia EXP scaling

    - Added Revenio 1o1 M/F sets to Meteonkyer Token NPC

    Bug Fixed:

    - Fixed an issue with Monster and Skill Elements; Neutral spells are no longer made weaker by weapon element

    (You can have elements on your weapon without them making your neutral spells like EVA or spirit bomb weaker)

    - Fixed Collo Lucifer and Holy Knight repeat healing

    - Fixed Asmia mini map


    - Decreased the HP from The Wilds boss: Beast King Khan from 5m -> 2m

    - Decreased the HP of all mobs and mini bosses in Animus by 20%

    - Decreased damage from Cursed Animus boss: Drakul the Diabolic by 30% (auto and AoE)

    - Increased Kalgas Guardian HP and damage, made Kalgas triple hit slower

    - Decreased the HP of Dekane Mines 140 ~ 150 mobs by 15%

    - Decreased the HP from Asmia Mobs to range from 436k-582k

    - Added 10% crit chance to Special Knuckle Mastery (BP master buff)

    - Significantly increased RM AoE skill Merkaba damage and tick speed

    - Increased Royalum Big Axe attack speed from very slow to very fast

    - Lowered Arcanist DPS skills by 10%

    New Elementor skill rotation guide

    Like we mentioned in the previous patch, Elementors need to rotate their skills to deal the best damage. The best rotation is:
    Cursed mind > Burning Field + Poison Cloud > Action slot (Spear against neutral, Firebird/Stone Spear/Void/Thunderstrike/Iceshark against elemented monsters)

    Here is a helpful GIF to demonstrate:


    Element counters in flyff:

    We've also updated some Sets , you can see the new Effects in the Spoiler

    New on Ignite Flyff

    Last Seen in Guilds

    We've added a Last Seen feature for Guilds. You can now see when your fellow Guild Members were last seen online!


    User Votes

    We've replaced the User Online buff feature with something new. Votes to gtop100 will be counted and will give a server buff for the day. The more votes, the stronger the server buff will be. The count will be reset and start again each night.



    Patch Notes 2.3.1

    General Changes:

    - The EXP and Drop Event is live until 30.11.2018

    - Added Roika's to exchanger

    We changed the Guild Siege Times ( Note: They are not final )

    Monday: 7pm UTC

    Tuesday: 7pm UTC

    Wednesday: 7pm UTC

    Thrusday: 7pm UTC

    Friday: 7pm UTC

    Saturday: 6pm UTC

    Sunday: 7:30pm UTC

    Bug Fixed:

    - Asmia is now working again ( we changed the map as well ), we've send every user a 1 day Asmia Ticket

    - Fixed attack speed not syncing properly
    - Fixed pet awake item linking (existing links in task bar/auto shout need to be replaced)
    - Fixed private shop search showing incorrect gear score


    - Updated exchange rates for tokens ( increased )

    1. [Tier 1] Red Meteo: 8 tokens for weapon, 10 tokens for full armor
    2. [Tier 1] Aminus Dungeon: 15 tokens for weapon
    3. [Special] The Savage Wilds: 15 tokens per ring
    4. [Tier 2] Isle of Nightmares: 20 tokens for weapon
    5. [Tier 2] Abyssal Cove of the Ancients: 20 tokens for weapon
    6. [Tier 3] Cursed Aminus Dungeon: 30 tokens for weapon
    7. [Tier 3] Les Brittania S: 30 tokens for weapon
    8. [Tier 4] Ankou's Asylum: 100 tokens for weapon
    9. [Tier 4] Catacombs of Anguish: 30 tokens for armor
    10. [Tier 4] Kalgas Cave: 30 tokens for armor


    Patch Notes 2.3.0

    Old School Flaris is Back


    back to our roots with the old Flaris feel! topped with a sprinkle of snow for our winter season.

    Christmas events and activities are coming your way in December so be sure to log in to Ignite Flyff

    to be involved in all of the activities!


    - 1.5x EXP & Drop event is underway for a 1 week duration!


    - Bad luck no more.

    We have now implemented Dungeon tokens into all of our dungeons. This will be a guaranteed drop that you will get 1 of every run.
    There will be an NPC placed on the outside of every dungeon where you can exchange your tokens, alternatively there will also be this

    very same NPC in Northen Flarine, next to the box & key exchange. These are purposely priced slightly higher then it would generally

    take to get a weapon via RNG, please keep in mind this is only meant so you have a maximum amount of time in a dungeon.

    NOTE: Tokens do not drop on easy mode.

    Please see the below code for representation of maximum amount of time required.



    We've added another Premium Feature!

    All Scrolls, Potions & Power-Ups are automatically renewed after they have expired.

    General Changes:

    - All Dungeons have now a Speed Cap from 130%

    - The Halloween Event is now completly removed

    - Added cash shop, perin shop and vote shop npc's to darkon city

    - Cheer is now stackable

    We changed the Guild Siege Times ( Note: They are not final )

    Monday: 6pm UTC

    Tuesday: 6pm UTC

    Wednesday: 6pm UTC

    Thrusday: 6pm UTC

    Friday: 7pm UTC

    Saturday: 5pm UTC

    Sunday: 6:30pm UTC

    Bug Fixed:

    - You can't teleport over No Walk Zones with Blinkpool anymore

    - Fixed a Stat Hack

    - Bosses can't be pulled anymore


    Balance in ignite has been a messy issue, both PVP and PVE. For this patch we have gone to the roots of the issues to fix balance from the ground up. Here is a breakdown analysis of the changes we have made. Our goals with these changes were as follows:

    1. Balance out gear progression and improve the economy
    2. Make PVP crit damage more reasonable
    3. Lower PVE damage to account for the HP cap that can't be exceeded with bosses etc (2.147 bil; boss HP/block is being lowered to account for the lower DPS)
    4. Close the gap between class 1v1 DPS in PVE to allow players to pick the class they like, not just the class that's best

    Gear stat adjustments (weapons/sets/jewels)

    • Gear has been streamlined to offer each class the same stats at each stage of the game. For instance with ICD: lvl 120 = 80%, lvl 135 = 120%, lvl 150 = 160%.
    • Crit and DCT have been re-balanced for each class to make them more reasonable throughout the game.
    • PVP damage has been removed from weapons like Roika and some yoyo's; those weapons now have general stats that effect both PVP and PVE.
    • Armor set bonuses have been adjusted to account for unique bonuses. Set progression now looks like: 105 < 120 < 105 perfect unique ≤ 135 < 135 perfect unique < 150 set.

    Weapon rate adjustments

    • Weapon rates have been adjusted to always scale up throughout the game. You will always be getting stronger as you level up.
    • Weapon rates go much higher then they did before. This means that your stat allocation will have a greater impact on your damage.
    • Current and future PVP/PVE balance will be adjusted using a unique damage multiplier system rather than changing weapon rates.

    Block rate adjustments

    • Defender's melee/ranged block has been lowered to 5%, and now requires 5/5 parts for block effect. (You can get 10% melee with 4/5 defender's and a speedo +3.)
    • Ultimate Tank Jewellery set melee/ranged block has been lowered to 10%.
    • 105/135/150 tank sets have been lowered to 10% melee/ranged block.
    • Assist buff Cats Reflex has been lowered to 5% melee/ranged block.
    • Wooden/Plush guild desk now gives 3/5% ranged block, Wooden/Plush guild floor now gives 3/5% melee block.

    Changes to Blade/Slayer

    Blade build has been optimised to use axe and sword. Double sword/axe builds are possible, but will require special builds.

    Smite axe has been changed back to the original effect, and berserk is now 20% attack speed, 10% crit. It has no CD and a 10 minute duration.
    Ultimate defence effect has been changed to -60% pvp damage taken, -100% attack bonus. (This lowers up to 100% attack bonus that you have from your gear/consumables)

    Changes to Knight/Templar
    Guard effect has been changed to +50% HP, -50% attack bonus. (This removes 50% of your attack bonus; for example it negates suit cards and upcut)

    Special Knight Mastery has been changed back to Special Two-handed Mastery, and can only be used with Two-handed weapons.

    150 raid weapons for Templar can be exchanged at the raid vendor for their various alternate weapon versions. A 1v1 shield is also being added to the raid drops.

    Changes to Billposter/Force Master
    Asmodeus crit buff has been lowered from 15%>10%, and touch of rhysis party crit buff has been lowered from 30%>10%.

    A 1v1 shield is being added to the 150 raid to be the best in slot for endgame. It can also be used by Ringmasters/Seraphs.

    Changes to Ringmaster/Seraph

    Geburah Tiphreth has been changed to 20% attack speed, 15% DCT. This will help RM's with their poor attack speed.

    Blessing of the Wise Man has been changed to 15% PVE damage, 10% crit chance to help RM's cap crit.

    Changes to Ranger/Crackshooter
    Mid to late game bows have had their crit rate bonuses replaced with attack % bonus to improve their gear progression and remove some of their excess crit rate.

    We are aware of Rangers/Crackshooters having a lot of self buffs, and hope to simplify this soon in an upcoming patch.

    Changes to Jester/Harlequin
    Yoyo progression has been adjusted so each tier is stronger than the prior in both PVP and PVE.

    Whisper's Dodge has been lowered to 5% melee block.

    Changes to Psykeeper/Mentalist
    Demonology has had it's duration increased to 10 minutes.

    Mentalist debuff duration has been increased to over a minute.

    Spirit bomb has been changed to scale properly into the mid and late game.

    Changes to Elementor/Arcanist

    The first 5 Elementor skills (Firebird, Stone Spear, Void, Thunder Strike and Iceshark) have had their bonus effects removed along with their CD's and deal strong 1v1 damage.

    Burningfield has been buffed to be similar to poison cloud; both skills can be stacked and have had their duration increased to 30 seconds and their CD to 10 seconds.

    Wind field slow duration has been changed to 25 seconds in PVP and PVE.

    Elemental Masteries (fire, earth, wind etc) now all add 15% elemental damage to their respective elements. Only 1 can be active at a time similar to YJ enchantments.

    Cursed Mind now lowers Magic Defence by 60% (was 100% before; the skill inaccurately claimed to be 50%)

    Spectral Javelin is now a neutral skill which deals higher damage in PVE. It is useful as a filler skill against non-elemented monsters like clockworks.

    Astral Moon now deals higher damage in PVP than the first 5 Elementor skills (unless you use the counter element to your opponent's suit.)

    Adding +3 element to your staff increases that elements damage, and doesn't decrease the damage of the neutral arcanist spells spear, orb and EVA. (Edit: there seems to be a bug/issue with element negatively affecting neutral skill damage. We will look to resolve this as soon as we can.)

    • Elementor has undergone extensive changes to revitalise the use of elemental skills and improve their PVE DPS potential. Their optimal DPS rotation is now:
      Cursed Mind > Burningfield + Poison Cloud > Counter element skill spam in action slot (spear against neutral monsters like clockworks)

    As you can see from the screenshots, class DPS has been evened out a lot. I am also aware that this balance is not perfect; we will doubtless need to make adjustments and changes down the line to resolve various hiccups with PVP/PVE. The good news is that we now have a solid foundation to build on, as well as the tools to make the adjustments when required.

    You can find a full list of the new set effects here: Set Effects Guide

    You can find a full list of the new weapon effects here: Weapon Effects

    You can find a full list of the new skill effects here: Skill Effects

    "It was not easy to accomplish this, and I'd like give special thanks to the hardworking members of the PVP balance team who devoted a lot of time and effort to make this happen. Olli in particular spent hour after hour with me doing a lot of very tedious number gathering. Natalie also helped me with theory crafting some of the balance like block rates. The admins were also patient in carrying out our many requested changes. Thanks to everyone involved!" ~Madhat

    ok so then at those rates this server isnt worth my time.... im not gunna spend a week trying for just 1 weapon and it not even be the one i need or months to git an armor set.. i can play eflyff for those rates.

    You are playing on a Low Rate Private Server.

    If you think the rates are to low, freel free to play official flyff if you think the server is not worth your time.


    Patch Notes 2.2.0

    General Changes:

    - Balance analysis has now commenced, We have implemented a method of increasing / decreasing PvP skill and attack damage that does not

    Effect PvE. This will make it easier to make changes to skills that only need to be buffed / nerfed in PvP.

    - Added a new LFG chat tab.

    - Giants are now activated on ch2.

    - Raised Pet Lv9 rate changed from 1.5% -> 3.5%

    - Playtime is now shown in character info window


    - Level 1 invasion!

    • This is a beginner friendly & muck about style invasion that has everyone dealing 1 damage to these mobs! possible rewards below

    Bug Fixed:

    - Fixed Dungeon timers running out after clearing / leaving a dungeon.

    - Re-enabled monster collision. As soon as they have a target, collision will be disabled again to avoid them getting stuck.

    - Fixed a bug where dungeon bosses wouldn't spawn properly.

    - Fixed the latest server crash