The Cairos raid dungeon has been created to expand the endgame content on this server. Playing more than one character in this dungeon is nearly impossible since you need to control yourself alot and in different way to dodge attacks etc. To defeat the dungeon it's recommend and necessary to bring 7-8 players. The drops are bound within the group of participants. In addition every boss rewards the participants with 5 Raid Chips each (max. 40 in total) of which you need 30 for one part of the Executioner/Yggdrasil Set. Defeating the entire raid (all 3 bosses) enables the team to buy an entire Set. So if your Guild does not have 7-8 individuals with 570 Gearscore + on their Chars you may not have the option to run this dungeon.
This hasn't been a problem in the past when the dungeon was released (~500-600 daily peak). In the current state of the server (~250 daily peak) it's hard to find 7-8 people to run it (according to me informations "Kappa" is the only guild that runs it - a guild which was testing the dungeon before it was released and therefore has more informations about how to do it).
This threat is supposed to be a plea to the GMs and so on which already offered us their help to complete the dungeon. Change it in a way that a smaller group of people can run it.
- Make it easier in a way that a group of 4 people can do it.
- To remain its difficulty set max count of participants to 4, so that 8 people wont have an easy time completing it.
- The group of 4 people will only need half the drops possible. So either increase droprate for smaller groups/ do it in a way that only items for the participating classes can drop - which i think is not possible / OR make them tradeable in any way (tradeable for 10min. or smth.) so that any drop has value
I am not sure what the best way is but I think my suggestion is directing in the right way.